Table of Contents
Jinsei Owata no Daibouken
The Big Adventure of Owata's Life (人生オワタの大冒険, Jinsei Owata no Daibouken)1) was a series of AA threads around 20062) that focused on Owata's attempts at heading into Jukai,3) but he dies and explodes in a Mega Man-like fashion,4) which stops further progress.
However, this name has mostly been associated with the Flash game that was developed by “King” (キング ◆KING75wl/Q) during the late 2000s, famously serving as the main inspiration for popular trial-and-error games like I Wanna Be The Guy and Shobon Action.
Summary
The game is very simple to understand. In the final version, there are four routes (detailed below), each of which depend on the direction that Owata goes in, and a total of five to six bosses.
Development
Around late 2006, “King” was a college student who liked AA threads on 2channel and Flash games, so he decided to develop a Flash game on an AA thread during Winter Break.5) The initial version released on January 1, 20076) with the starting screen and Kuma fight,7)8) then he started to add more to the game9) with tanasinn as the first boss10)11) and it kept spreading around the internet.
This early version famously inspired “Kayin”, who went on to develop and release I Wanna Be The Guy on October 7, 2007.12) In turn, “King” was motivated by I Wanna Be The Guy's explosive popularity to finish developing Jinsei Owata no Daibouken. As such, the full version released on September 20, 2009,13) notably adding a direct tribute to I Wanna Be The Guy, and the two congratulated one another.14)
Changelog
The page for Jinsei Owata no Daibouken used to have a changelog, but the link to it was removed and it stopped updating after the v1.07 update on February 25, 2011. Despite the fact that the game is roughly over a decade old, Jinsei Owata no Daibouken has quietly received updates since 2019 after news about the end of Flash gained traction, then Ruffle compatibility was added.
Date | Version | Release notes |
---|---|---|
2006-12-29 | v0.01 | Flash production started. |
2007-01-01 | v0.2 | Completion of basic movements. Public release. |
2007-01-03 | v0.3 | Added the Owata Buster. Adjusted game speed. |
2007-01-04 | v0.35 | Improved overall collision detection. Added hidden messages. |
2007-01-05 | v0.36 | Fixed an issue where firing the Owata Buster too much off-screen would cause the on-screen bullets to disappear. |
2007-01-06 | v0.4 | Added maps with scrolling. Placed enemies. Made the screen a bit bigger. |
2007-01-09 | v0.45 | Added maps. Made the screen a bit bigger. |
2007-01-15 | v0.5 | Added maps. Made it possible to climb up and down ladders. Added in a posing system. Fixed bugs. |
v0.51 | Fixed some bugs. Added a pose. | |
2007-01-22 | v0.52 | Minor additions and fixes. |
2007-02-02 | v0.6 | Adjusted the Owata Buster. Added bosses (post-defeat processing hasn't been implemented yet). |
2007-02-03 | v0.63 | Reduced bullet handling. Adjusted jumps. |
2007-02-12 | v0.7 | Added maps (enemies to be added). Tweaked jumps. Scroll speed is a bit faster. Reduced processing as much as possible. |
v0.71 | Created save points in Yutori Mode (right-click to enable). | |
2007-10-05 | I Wanna Be The Guy is released. | |
2007-10-08 | v0.85 | Substantial size reduction by splitting how maps are read. Enhanced the save function. Implemented the Charge Shot, available after meeting the requirements. Added maps, bosses, enemies, etc. and other minor additions and fixes. |
2007-10-12 | v0.86 | Added password function. Fixed bugs. |
2007-10-14 | v0.861 | Added a cool pose. |
2009-09-20 | v1.0 | Completion. |
2009-09-22 | v1.02 | Fixed some bugs. Slight layout change. |
v1.03 | Some enemies didn't calculate damage correctly, so it was fixed. Fixed an issue where the stopwatch would show the wrong time. | |
2009-09-25 | v1.05 | Fixed some oddities in the post-clear mode. |
2009-09-28 | v1.06 | Fixed a bug where you would get stuck in the wall. |
2011-02-25 | v1.07 | Minor bug fixes and balancing adjustments. |
2019-11? | v1.09 | |
2020-05? | v1.091 | |
2020-08-15 | Jinsei Owata no Daibouken 2 is released. | |
2023-11-19 | v1.1 | Ruffle-compatible version. |
Sequel
Jinsei Owata no Daibouken 2 (人生オワタの大冒険2), sometimes shortened to Owata 2, is a sequel that was developed by “King” and published on August 15, 202015)16)17)18) with “Asagen” handling music.19)20) Considering the circumstances, the game was a love letter to the AA and Flash era, as the end of Flash was looming, resulting in a much easier game that allowed players to beat it in the final five months.
Unlike the original game, Jinsei Owata no Daibouken 2 has a story where Owata faces an existential threat, with the AA world disintegrating as Flash's scheduled end comes on December 30, 2020. The game has a total of 15 maps and 2 bosses that the player can resume from at any time. Owata faces Yaruo and Yaranaio, then has an Undertale-style21) battle with Mona and many other AA characters.
Notes
- Shobon Action - Inspired.
See also
- Before the addition of Tanasinn, the map before the room that eventually led to Tanasinn initially had an “Under Construction” (工事中, Kōji-chū) sign placed over the door.22)
- In the past, Easy Mode was originally called “Yutori Mode” (ゆとりモード, lit. “Relaxed Mode”), but the modes were later renamed to Easy and Hard so the reference wouldn't be lost to time.23)
- In the credits, the game is actually romanized as “Zinsei Owata no Daibouken” instead.
External links
- Jinsei Owata no Daibouken - The official page for Jinsei Owata no Daibouken.
- Jinsei Owata no Daibouken 2 - The official page for Jinsei Owata no Daibouken 2.
- @king_75 on Twitter - The developer's Twitter handle.
- Jinsei Owata no Daibouken on Pixiv Encyclopedia
- Jinsei Owata no Daibouken on Niconico Encyclopedia
- Video Walkthrough - Big Adventure of Owata's Life - Part 1 - An old walkthrough on YouTube.
┗(^o^ )┛ ___ ┗┃ ヽヾ\ |←樹海| ヽ\\  ̄ || ̄ 三二= || 三二=  ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄| | ̄ ̄ ̄ ̄ ∧∧∧∧∧∧∧∧∧∧∧